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Body and face shadows with Radial Shadow.
The face had to be keyframed but the rest of the character rig is controlled by one null. Made entirely of circle shape-layers, each circle in the body has a crude collision detection expression on its position. When it runs into the floor the Y position is clamped. As a circle reaches the edge of the floor it interpolates to the correct position. 

Body and face shadows with Radial Shadow.

The face had to be keyframed but the rest of the character rig is controlled by one null. Made entirely of circle shape-layers, each circle in the body has a crude collision detection expression on its position. When it runs into the floor the Y position is clamped. As a circle reaches the edge of the floor it interpolates to the correct position. 

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